- Have Ammunition cost power to use, or just have as an attachment that the user has to pay a one time cost to load it. However weapons are shown constantly.
- Have to pay power each time the ammunition is fired. Leaning more toward this option
Other ammunition stuff:
- Have more damage on the weapon than the ammo, or vise versa?
- Effects will always remain with the ammo
To do:
- Have a testing set of cards printed soon.
- Alpha test with different playgroups.
- Make card backs.
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