Tuesday, November 13, 2012

Been running into a couple issues with ammunition. Have a couple options:

  • Have Ammunition cost power to use, or just have as an attachment that the user has to pay a one time cost to load it. However weapons are shown constantly.
  • Have to pay power each time the ammunition is fired. Leaning more toward this option
Other ammunition stuff:
  • Have more damage on the weapon than the ammo, or vise versa?
  • Effects will always remain with the ammo

To do:
  • Have a testing set of cards printed soon.
  • Alpha test with different playgroups.
  • Make card backs.


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