Mech-Divitt
Sunday, June 2, 2013
New Possible Card Design
Here's a new mockup of a design I might use in the final production. It features full card-art with smaller title bars and text boxes.
Tuesday, November 13, 2012
Woohoo! First sheet of test cards made! Learning how to use InDesign as well. I'm gonna have to remake my card template because its in 72dpi instead of 300dpi...fuck.
https://docs.google.com/open?id=0B_fwX51yFDuOMklTV292QllvM2M
https://docs.google.com/open?id=0B_fwX51yFDuOMklTV292QllvM2M
Been running into a couple issues with ammunition. Have a couple options:
- Have Ammunition cost power to use, or just have as an attachment that the user has to pay a one time cost to load it. However weapons are shown constantly.
- Have to pay power each time the ammunition is fired. Leaning more toward this option
Other ammunition stuff:
- Have more damage on the weapon than the ammo, or vise versa?
- Effects will always remain with the ammo
To do:
- Have a testing set of cards printed soon.
- Alpha test with different playgroups.
- Make card backs.
Monday, October 29, 2012
Mech Company Logos
Got several things done today:
- Got a game title: "Rivets"
- Made the 5 main companies that produce mechs!
Left to right, top to bottom:
Northstar Technologies
Madoka Industries
Rainier Combat Group
Atlas Motors
Nebula Corporation
Things to do:
- How to read a card
- Example of gameplay
- Equipment types run down
Saturday, October 27, 2012
Card Layouts
Started doing card layout concepts today. Came up with two designs. The first one is more of an old school, clunker looking design.
While the other is more of a futuristic, sleek, design.
While the other is more of a futuristic, sleek, design.
Alternate color scheme of the futuristic design.
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